• English
  • 简体中文
  • 繁體中文
  • 日本語
  • 한국어

Automagic 3D Optimization

  • Discover
  • Evaluate
  • Company
  • MeshLOD
  • BoneLOD
  • ProxyLOD
  • MaterialLOD
  • Integration/API
  • FAQ
  • Testimonials
  • Evaluate
  • Licensing
  • Global sales
  • News
  • Media
  • Jobs

Automagic 3D Optimization


Simplygon is the leading solution for automatic optimization of 3D-game content and Level of Detail. By replacing tedious and time-consuming manual work, Simplygon offers the benefits of LODs but without the drawbacks of increased production time and development cost.

Tomb Raider
Runs Simplygon

“We got a huge benefit from Simplygon on Tomb Raider. There was a critical point in the project where we had to make some sweeping concept changes to all of our enemy characters. ... We could have lost weeks of valuable production time late in the project, but with Simplygon we managed to condense the process into a few hours.”

Mike Abahazy, Lead Tech Artist, Crystal Dynamics

Read more >

Gears of War
Runs Simplygon

"Simplygon provides high-quality mesh reduction and time-saving benefits to both Epic and to the Unreal Engine community through our Integrated Partners Program, which brings the best features of leading middleware technologies to developers. Using Simplygon for our own games ensures that the tools are always meeting the Epic quality bar."

Mark Rein, Vice President of Epic Games

Read more >

Blade and Soul
Runs Simplygon

"There are many MMORPG projects in NCsoft. Managing and optimizing thousands to tens of thousands of polygons are most inefficient work in time and cost aspects. Simplygon is the best solution to deal with this problem."

HyungJun Kim, Chief Art Director, NCsoft Korea

Read more >

DMC
Runs Simplygon

"Late development geometry optimization is one of the most labor intensive aspects of game development, and Simplygon allows my team to effectively and efficiently optimize and polish far more of the game than we would be able to otherwise, ensuring we have large, detailed worlds that run at a consistent framerate. It’s an invaluable resource.”

- Capcom Senior Producer for DmC, Alex Jones

Read more >

FUSE
Runs Simplygon

“Simplygon has streamlined the character art LOD generation process here at Insomniac significantly. It allowed me to single-handedly create all the character assets (heroes, guns, vehicles, turrets) LODs for a vertical slice in a matter of days when I had free time.”

Ken Finlayson, Lead Character Artist, Insomniac Games

Read more >

Armored Core
Runs Simplygon

"We licensed Simplygon to generate LOD models for our upcoming game titles. Its compression quality is just amazing, and its SDK is easy to integrate. Simplygon, along with Donya Labs' great support, allowed us to create an automated polygon reduction process with which we are quite pleased."

-Koichiro Takita, Technical Department of FromSoftware, Inc.

Read more >

  • Latest news
  • Simplygon Newsletter May 2013
    2013-05-31
    • Simplygon 5.1 Released
    • Simplygon@E3
    • Develop Conference & Awards
  • Develop Awards Finalist
    2013-05-06
    The Simplygon Team is proud to be nominated for the Best Tools Provider category in Develop Magazine's Industry Excellence Awards 2013. See who else is nominated for Tool and other categories here.
  • Key Release: Simplygon
    2013-04-12


    Key Release: Simplygon

    Develop takes a look at Simplygons updated tool-chain middleware.

  • GDC 2013
    2013-02-22
    We will be introducing and showcasing the brand new Simplygon 5.0 at GDC. Visit us in #1432 (Nordic Pavilion).

    Book a Meeting
  • Simplygon Licensed for Tomb Raider
    2013-01-31
    Simplygon was used to save weeks of valuable production time for Crystal Dynamics' Tomb Raider.
  • Highlighted features
  • Vertex Reposition
    Creates a MeshLOD without re-using the original vertex coordinates.
  • SmartImprove™
    Areas on the LOD that are visibly different from the original are found and given more fidelity.
  • Importance Weighting
    users can paint areas of a mesh that are more important.
  • Alpha Texture Sampling
    MaterialLOD in ProxyLOD now supports up to 32 layers of transparent geometry.
  • Skinning Support in ProxyLOD
    Simplygon is able to create light-weight LODs or low-poly models of animated characters.
Subscribe to our newsletter
Donya Labs, Simplygon and the Simplygon logo are all trademarks or registered trademarks of Donya Labs AB, All rights reserved, All other trademarks are the property of their respective owners. Copyright © 2013 Donya Labs AB. Terms of Use | Login